AI Insights · Timothy · July 2024
Top 5 Superhero Games on Unified Platform in Finland Q2 2024
In Q2 2024, superhero games in Finland showed diverse performance trends in terms of downloads, revenue, and weekly active users. Data comes from Sensor Tower.
In Q2 2024, the top 5 superhero games on a unified platform in Finland exhibited varied performance metrics. Below is a detailed look at each game's performance in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a fluctuating revenue trend, peaking at approximately $3K in the first week of April and gradually declining to around $700 by the end of June. Downloads showed a consistent increase, starting from 29K at the beginning of April and reaching 44K in the last week of June. Weekly active users remained relatively stable, hovering around 1.1K throughout the quarter.
Marvel Contest of Champions by Kabam Games, Inc. experienced a varied revenue pattern, with notable peaks such as $2K at the end of April and $2.6K in the final week of June. Downloads saw a moderate rise, starting at 89K in early April and ending with 103K in late June. Weekly active users remained steady, averaging around 590.
MARVEL Strike Force: Squad RPG from Scopely, Inc. displayed a stable revenue flow, with minor fluctuations and a peak of approximately $1.3K in the last week of June. Downloads showcased some variability, with the highest being 193K in late May. Weekly active users showed a slight increase, beginning at 544 and ending with 513.
Legendary: Game of Heroes by PerBlue Entertainment, Inc. had a modest revenue trend, peaking at $1.1K in mid-June. However, downloads were negligible, with only a handful of new installs throughout the quarter. No data was available for weekly active users.
MARVEL Future Fight from Netmarble Corporation saw a significant revenue spike of $1.3K at the end of April, followed by a gradual decline to around $200 by the end of June. Downloads remained relatively low, peaking at 22K in early May. Weekly active users demonstrated a small decline, starting at 512 and ending with 486.
These trends highlight the dynamic nature of the superhero games market in Finland. For more detailed insights and data, visit Sensor Tower.